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*Quest Server Status: The villagers of Llirrem are resting peacefully....
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News
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Quest 5.5: Another release this week!?!? | Friday, October 3, 2008 | | By: Jouser | | | Quest Beta 5.5 [October 3, 2008] (Dlorak) balance changes * Monsters, as a result of a bug fix, deal more damage. * exp gain from killing a monster is boosted. (aka "leveling curve softened") For example, a monster that used to give 300exp, now gives 400. Monsters that used to give 500exp now give 700. Monsters that used to give 1000exp now gives 1450, etc etc... *(notice gold gain is UNCHANGED).
features: * Battles have a big box in the middle to record what is happening. * Players can turn on or off what is displayed in the big box by changing the [MISC] section of their config.ini files (press F2 in-game!)
bug fixes: * Monster attacks on players follow the formulas as players on monsters for the first time since 5.0. (Unbelievable this one slipped through for so long!) |
5.4 RC2 | Wednesday, October 1, 2008 | | By: Jouser | | | Dlorak has released 5.2 RC2.
5.4 Fixes this release will address this issue: http://www.questrpg.org/forum/index.php?topic=2293.0
5.4 RC2 We did an emergency release (Release Candidate 2) to stop monsters from ALWAYS "critical hitting". Please redownload.
Quest Beta 5.4 [October 1, 2008] (Dlorak) balance changes * mining garners non-trivial exp. * mining rocks past 2000 has minimum mining requirement of 1 skill, 2100 -->minimum 2 skill, 10k-->minimum 80 skill, etc etc * mining tiles can "stack"; multiple digs before fading. 50% will still fade after 1 dig. [Sora] * new "monster repellent" items: if you are holding one in your inventory, rate of encounters reduced [Sora] * monster repels trump bolas. So iff you are carrying both, only the repellent works. * weak monster repellent - 1/2 normal rate * monster repellent - 1/3 normal rate * strong monster repellent - 1/4 normal rate * Nauseator Lite - 1/10 normal rate. * The Nauseator - monsters will not engage in fights with you.
bug fixes: * skills should display right away after being discovered (even bows) * skills can be discovered again. [sorry to confused new players!!] * finishing a meditation session early lets you walk again * spells can get critical hits * fixed a spelling mistake when 'atttacks' are dodged [joundill] |
Dlorak + Jouser: What's happening... | Tuesday, September 2, 2008 | | By: Jouser | | | Dlorak has posted a new entry in the Quest Development blog mostly around what he's been up to recently (Quest and Personal life wise): See Here
I've returned from my vacation to Florida. My conclusion: EVERYONE SHOULD MOVE TO TAMPA! |
Jouser: MIA | Wednesday, August 27, 2008 | | By: Jouser | | | All,
I want to explain my recent absence (yeah what's new right!) -- last weekend I was in Michigan helping my sister move into college. Today (Wednesday) I am leaving for Florida. I will be returning on Monday (US Labor Day).
Stay out of trouble until then!
-jouser |
QUEST 5.3 RELEASED | Wednesday, August 13, 2008 | | By: Jouser | | | Quest Beta 5.3 [August 13, 2008] (Dlorak) balance changes: * Mining on map delay raised from 2 seconds to 2.5 seconds. * Mining skill linearly decreases the mining delay: 2sec at skill 100, 1.5sec at skill 200 ... 0sec at skill 500 * Mining skill allows you to find higher than 90% success rate jewels: if you have 100 or more mining skill you can roll a 91% success rate jewel. If you have 200 or more mining skill you can find up to 92% success rate jewels. Capped at 95% success rate jewels, but chances of rolling 95% jewels increases as you go beyond 500 skill. * Mods on jewels found while mining are unchanged: still based on distance from town. (with slight boost from mining skill, and a random element) * it has been this way for a few versions: the exp penalty for death is 1/4 of the pre-5.0 death penalty. * Holy tree's healing changed: makes sense now, each healing spell is more efficient than the last. (ALSO: see bug fixes about healing caps bug fix) * Spells can get criticals (based on skill!) * Criticals can push an attack/spell past its damage cap. * unarmed attacks deal 10% of total strength as damage. * Most spells have variance to their damage. (Min to Max) * Water is a high variance damage tree. * Earth is a low variance damage tree. * level 8's can drop normal items now (level 9's still do not) * new armory dungeon and all its deeper layers have 1/250 normal item drop rate. Level 9's in the deeper layers of the armory maps DO drop normal items. * new armory dungeon and all its deeper layers are in Llirrem, and thus drop Llirrem supers.
features: * You can drag icons from one slot to another (rearrange) on the quickbar. [JonnyMonroe] * Mining on the map is now an available quickbar action. [JonnyMonroe] * hotkeys are green when you can edit them, normal colour when you can't. * updated Jewel pictures (red spot on the jewel of Quality is gone, top of Jewel of Health isn't cut off anymore) * CTRL + SPACE changes focus to text. OR, if focus is already on the text, it changes focus the map. [Jonny + many oldbies before him] * New look for the Armory Dungeon: Less pure evil, more abandoned dungeon. [Keseka] * Armory Dungeon is now multi-leveled... What else lurks underneath the old abandoned armory... bug fixes: * Crits and dodging back in * Players can trade again * Run-time error not allowing players to edit their quick bar is fixed [Jouser] * Missing spells and actions from the quickbar list fixed [Sorry to fing, Rydia, others I'm sure] * Death penalty (exp loss) shows up right right after death. [Killer] * killing blows with a certain skill 'discover' the skill again. * Spells can miss at the quoted rate: (usually 5%) * Damage caps for spells were being applied AFTER armor: they are applied BEFORE armor now. * Healing caps were not working at all... the INT-based healing was built on after the heal and was not being counted towards the cap. |
Quest Beta 5.2 released.... | Monday, August 11, 2008 | | By: Jouser | | | Quest Beta 5.2 [August XX, 2008] (Jouser + Dlorak) balance changes: *none
features: *top-left displayed stats show mods. No more "STR: 100 (+50)", It is "STR: 150" (notice the detailed stats button still shows ALL base-stats and mods) *a QUICKBAR to put all spells and actions!
bug fixes: *(hotfix [July26]: sellbug) *crashing mages bug fixed [Deatharte, Jonny] |
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