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*Quest Server Status: The villagers of Llirrem are resting peacefully....

News

Quest 5.5: Another release this week!?!?

Friday, October 3, 2008

By: Jouser 

 
Quest Beta 5.5 [October 3, 2008] (Dlorak)
balance changes
* Monsters, as a result of a bug fix, deal more damage.
* exp gain from killing a monster is boosted. (aka "leveling curve softened")
For example, a monster that used to give 300exp, now gives 400. Monsters that used to give 500exp now give 700. Monsters that used to give 1000exp now gives 1450, etc etc...
*(notice gold gain is UNCHANGED).

features:
* Battles have a big box in the middle to record what is happening.
* Players can turn on or off what is displayed in the big box by changing the [MISC] section of their config.ini files (press F2 in-game!)

bug fixes:
* Monster attacks on players follow the formulas as players on monsters for the first time since 5.0. (Unbelievable this one slipped through for so long!)

5.4 RC2

Wednesday, October 1, 2008

By: Jouser 

 
Dlorak has released 5.2 RC2.

5.4 Fixes this release will address this issue: http://www.questrpg.org/forum/index.php?topic=2293.0

5.4 RC2 We did an emergency release (Release Candidate 2) to stop monsters from ALWAYS "critical hitting". Please redownload.


Quest Beta 5.4 [October 1, 2008] (Dlorak)
balance changes
* mining garners non-trivial exp.
* mining rocks past 2000 has minimum mining requirement of 1 skill, 2100 -->minimum 2 skill, 10k-->minimum 80 skill, etc etc
* mining tiles can "stack"; multiple digs before fading. 50% will still fade after 1 dig. [Sora]
* new "monster repellent" items: if you are holding one in your inventory, rate of encounters reduced [Sora]
* monster repels trump bolas. So iff you are carrying both, only the repellent works.
* weak monster repellent - 1/2 normal rate
* monster repellent - 1/3 normal rate
* strong monster repellent - 1/4 normal rate
* Nauseator Lite - 1/10 normal rate.
* The Nauseator - monsters will not engage in fights with you.

bug fixes:
* skills should display right away after being discovered (even bows)
* skills can be discovered again. [sorry to confused new players!!]
* finishing a meditation session early lets you walk again
* spells can get critical hits
* fixed a spelling mistake when 'atttacks' are dodged [joundill]

Dlorak + Jouser: What's happening...

Tuesday, September 2, 2008

By: Jouser 

 
Dlorak has posted a new entry in the Quest Development blog mostly around what he's been up to recently (Quest and Personal life wise): See Here

I've returned from my vacation to Florida. My conclusion: EVERYONE SHOULD MOVE TO TAMPA!

Jouser: MIA

Wednesday, August 27, 2008

By: Jouser 

 
All,

I want to explain my recent absence (yeah what's new right!) -- last weekend I was in Michigan helping my sister move into college. Today (Wednesday) I am leaving for Florida. I will be returning on Monday (US Labor Day).

Stay out of trouble until then!


-jouser

QUEST 5.3 RELEASED

Wednesday, August 13, 2008

By: Jouser 

 
Quest Beta 5.3 [August 13, 2008] (Dlorak)
balance changes:
* Mining on map delay raised from 2 seconds to 2.5 seconds.
* Mining skill linearly decreases the mining delay: 2sec at skill 100, 1.5sec at skill 200 ... 0sec at skill 500
* Mining skill allows you to find higher than 90% success rate jewels: if you have 100 or more mining skill you can roll a 91% success rate jewel. If you have 200 or more mining skill you can find up to 92% success rate jewels. Capped at 95% success rate jewels, but chances of rolling 95% jewels increases as you go beyond 500 skill.
* Mods on jewels found while mining are unchanged: still based on distance from town. (with slight boost from mining skill, and a random element)
* it has been this way for a few versions: the exp penalty for death is 1/4 of the pre-5.0 death penalty.
* Holy tree's healing changed: makes sense now, each healing spell is more efficient than the last. (ALSO: see bug fixes about healing caps bug fix)
* Spells can get criticals (based on skill!)
* Criticals can push an attack/spell past its damage cap.
* unarmed attacks deal 10% of total strength as damage.
* Most spells have variance to their damage. (Min to Max)
* Water is a high variance damage tree.
* Earth is a low variance damage tree.
* level 8's can drop normal items now (level 9's still do not)
* new armory dungeon and all its deeper layers have 1/250 normal item drop rate. Level 9's in the deeper layers of the armory maps DO drop normal items.
* new armory dungeon and all its deeper layers are in Llirrem, and thus drop Llirrem supers.

features:
* You can drag icons from one slot to another (rearrange) on the quickbar. [JonnyMonroe]
* Mining on the map is now an available quickbar action. [JonnyMonroe]
* hotkeys are green when you can edit them, normal colour when you can't.
* updated Jewel pictures (red spot on the jewel of Quality is gone, top of Jewel of Health isn't cut off anymore)
* CTRL + SPACE changes focus to text. OR, if focus is already on the text, it changes focus the map. [Jonny + many oldbies before him]
* New look for the Armory Dungeon: Less pure evil, more abandoned dungeon. [Keseka]
* Armory Dungeon is now multi-leveled... What else lurks underneath the old abandoned armory...

bug fixes:
* Crits and dodging back in
* Players can trade again
* Run-time error not allowing players to edit their quick bar is fixed [Jouser]
* Missing spells and actions from the quickbar list fixed [Sorry to fing, Rydia, others I'm sure]
* Death penalty (exp loss) shows up right right after death. [Killer]
* killing blows with a certain skill 'discover' the skill again.
* Spells can miss at the quoted rate: (usually 5%)
* Damage caps for spells were being applied AFTER armor: they are applied BEFORE armor now.
* Healing caps were not working at all... the INT-based healing was built on after the heal and was not being counted towards the cap.

Quest Beta 5.2 released....

Monday, August 11, 2008

By: Jouser 

 
Quest Beta 5.2 [August XX, 2008] (Jouser + Dlorak)
balance changes:
*none

features:
*top-left displayed stats show mods. No more "STR: 100 (+50)", It is "STR: 150" (notice the detailed stats button still shows ALL base-stats and mods)
*a QUICKBAR to put all spells and actions!

bug fixes:
*(hotfix [July26]: sellbug)
*crashing mages bug fixed [Deatharte, Jonny]


Created By: Brandon Walters, Ben Patterson, and past contributors

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